As we are drawing ever nearer to the September release date of Borderlands 3, it sounds as if the next few weeks might see the release of an extra special treat from the developer Gearbox and Publisher 2K Games.
Borderlands 3 :Official Gameplay Reveal Event
We all should take this with a pinch of salt, but a new rumor suggests that Gearbox will be releasing some surprise DLC for Borderlands 2 that sets the scene for and allegedly directly leads into the events of Borderlands 3, which would obviously be a fantastic little something, for all fans.
DLC is being called Commander Lilith and the Fight for Sanctuary, and is all set to release during E3 2019
According to PlayStation Lifestyle, a “trusted” anonymous underground source has revealed that the DLC is called the Commander Lilith and the Fight for Sanctuary, and is set to be released during E3 2019, which is currently a mere two weeks away.
The basic suggestion is that this DLC will explore a lot of what goes down in the seven years between the two games, including how a lot of the returning characters such as Lilith and Tiny Tina end up where they do normally in Borderlands 3.
The alleged title of the DLC also implies that we might just find out why the Sanctuary 3 is a spaceship, and not a normal city as the original Sanctuary was in the Borderlands 2. It also suggests we’ll see just what happened to the mysterious Sanctuary 2, and why, as a secret message on one of the posters for Borderlands 3 reads and reveals, we “don’t talk about” the second version of the Sanctuary.
It’s all terribly exciting, and it looks like we don’t have long to wait at all to find out whether or not there is any truth to these said myths or reports.
The Borderlands 3 releases for PlayStation 4, Xbox One, and PC on the September 13
It certainly sounds like there’s a lot of lore to dig through when Borderlands 3 releases for PlayStation 4, Xbox One, and PC on the September 13. We recently spoke with Randy Varnell, the Creator and Managing Producer of Narrative for Gearbox, who also gave some insight into just how much work has gone into building a very cohesive world.
Among other things, he talked about how the team’s approach to Borderlands 3 was inspired by the MCU, why it was time for Gearbox to hire a dedicated loremaster, and the importance of making each planet in the game feel like it has its own unique story to be recited.