CGI in superhero movies is as essential as a nice story arc in a particular Marvel or DC. MCU is known for its way too heavy use of CGI to showcase and design its destruction, battles, and extraordinary heroic abilities, but in some cases, CGI has also been to create whole characters.

Characters such as The Hulk, Thanos, and Groot have all been designed digitally with enough famous talent onboard lending the vocals. Soon, the Marvel Cinematic Universe will debut its first CGI in She-Hulk: Attorney at Law.

She-Hulk’s Bad CGI Has Been Criticised

She-Hulk
She-Hulk

The Disney+ legal comedy has been initially for nine-episode and will see Tatiana Maslany debuting as Jennifer Walters in MCU, also known as She-Hulk, Bruce Banner’s cousin. Between Ruffalo’s Hulk and Maslany’s She-Hulk, characters heavy on VFX will be important to Marvel Studios’ upcoming Disney+ series, so it’s quite obvious they meet a high standard.

The She-Hulk: Attorney at Law trailer was met with a lot of controversies as many fans were quite critical of how Maslany’s She-Hulk appeared on-screen.

Disney+ later uploaded the trailer, offering a significant improvement over the earlier version posted, and now, there are many VFX professionals have explained why that may be.

VFX Artists Explain She-Hulk Bad CGI

Credits: Direct
Credits: Direct

Corridor Crew, popular VFX exerts, even reacted to the trailer for She-Hulk: Attorney at Law, offering fans an explanation for the problems faced by CGI that went on to stir up controversy recently.

Corridor Crew first praised one particularly realistic shot in the bar, before describing the trailer as “going back and forth from utterly convincing to Shrek.” However, Corridor Crew ended with a conclusion that the footage never showcases “garbage VFX,” blaming the culture of the internet for the most negative reaction.

Due to the compression exported by editors before uploading it to YouTube, it just smoothed out all of those details, and you often end up with a rubbery smooth green look – just like the case here. These all details are visible and noticeable on the Disney+ upload of the trailer.

The artists also explained why these issues did not plague Mark Ruffalo’s Hulk in the same She-Hulk trailer – the details on his face – such as crow’s feet, stubble, and forehead wrinkles – that “compression will not be able to remove:”
He doesn’t sit in the uncanny valley for us. One, because he doesn’t look that much like a human. His face is square! He’s just hulked out Chad up in here. And two, we’re just so used to it at this point that it doesn’t trigger our senses in the same way that She-Hulk is doing.”

However, the group did confess the difficulty faced in creating a fully CGI character is “one of the hardest things ever.”

“I think it’s the expectation that Marvel’s at the top and anything less than perfect is unacceptable. They’ve just outdone themselves time and time again, the bar is so high. They have to reach this almost unobtainable bar, and yet they achieve it every time. And if it’s just two percent below the bar [fans go crazy].”

Another artist also emphasized that while some of the shots might just not be “flawlessly, perfectly convincing,” those scenes will mostly go unnoticed in the nine-episode series:

“So, two or three shots aren’t like flawlessly, perfectly convincing. Over the course of a series, once you start watching it, you watch the show for five minutes, and then suddenly you just start taking the character at face value. And even if a shot isn’t as perfect as the other shots you stop caring pretty quickly because you’re not sitting there rating every shot in this series anymore, you’re just enjoying it.”

Watch the video:

VFX Artists React to Bad & Great CGi 76

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